jorislogo.gif


navigationbar.exe

goback.exe
Seen enough?
M8: ARQUE.
During the eighth and final module of the Creative Technology bachelor, students get the opportunity to work in large teams of 11 students to work on a large data physicalisation installation. The Hybrid Worlds Project combines almost all of the skills that you have learned during your first two years as a Creative Technology student. This includes data visualisation, data analysis, prototyping, animation, programming, tinkering, testing and as I like to call it: 'gewoon beunen'.
The topic my group and I chose to visualize is the waste that is produced by the (fast) fashion industry. The experience starts as if you are shopping in a regular clothing store you would find in any city. As you scan a piece of clothing at the cash register, you are instructed to walk across the installation to see your impact on the world. The data on exported fashion waste per year of the country of purchase is then visualized using a 'pile of clothes' which rises up and down and to add a shocking element, there is a set amount of smoke per tonne being blown in your face. My contribution to this project has mainly been the the physical elements, from building the store, to ideation of the moving parts, to assembling them. The system works using a network of 6 ESP's and some python scripts running on a laptop. The results of our installation can be found below:
render
render render

M6 SLHAY
During the sixth module of the Creative Technology bachelor, students are introduced to human media interaction and are asked to create a system based on findings from literature. This project resulted in the following: a tool to make studying easier for neurodiverse students. The design consists of a chair with fidgets, a biking mechanism and much more. The concept was user tested with neurodiverse and neurotypical students.
The best way to be introduced to this project is to watch the video below:

M5 Interactive Media
In module 5 of Creative Technology, the focus lied on game design and 3d modelling. In teams of two, students make a video game in in ten weeks. My project was a game called 'Chrome Heights', revolving around a fictional chararacter named Arlo, who is a music producer. The game is highly inspired by the 'chrometype' aesthetic and based on the music that we composed ourselves. My main contribution to this project was creating the 3D assets, making levels, and programming in C* to make the game flow. Below are some close up renders from assets made for the game and the whole gameplay video can be found here.
Screenshot of the game Screenshot of the game

M4 S.I.Z.E.
Module 4 of Creative Technology is called 'Art, Impact, and Technology' during this project, students get courses on design for experiences and are ultimately expected to make an interactive art installation. This project resulted in the installation shown below, where different screens show different imagery and videos. When walking around the installation with a polarizing filter, the user will see different images on screens that were previously hidden, and some screens will be hidden. This concept has the potential to show users how their 'filter' on social media changes how they perceive things happening in the world and the influence that big social media/big data companies have on the way their users perceive things. My main contribution to this project has been the building and engineering of the central pole from which the monitors hang, furthermore I have been involved in creating content for the screens and placing them on the right outputs.
A short video about this project can be found here.
installation installation

Super EM kit
For the third module of Creative Technology, students are expected to make a working prototype for a real life client. This is the first introduction to working with external stakeholders and using the Creative Technology toolbox to come up with a solution to a real-life problem. My group has been working on the Super EM kit. A kit with which we can make radiation visible to underinformed people. Our client intended on using the developed prototype as a base for a lecture series that he gives about radiation to middle schoolers. The installation consists of 4 sensors, that are connected to a raspberry pi, which displays the outputs on a screen on the front. render

Blender model
In the third module, students are introduced to 3D modelling, rendering techniques, and texture mapping. For this course, I decided to model my room in blender. The results of this course are shown below:
render
render render render

Sketching end results
In the second module, students are introduced to design sketching. For this subject, students are taught the basics of sketching so they can visualise their ideas to stakeholders. Below, my work for this course is shown: